![]() Fixed a crash when hosting LAN-enabled multiplayer games in some instances.Fixed several GUI related crashes related to multiplayer latency.Fixed a crash when trying to set player inventory filters in the map editor.Fixed a crash when deleting chunks with cliffs on them.Fixed a crash when saving the game fails.Fixed a crash when clicking quickly while joining multiplayer games.Fixed a crash when placing assembling machine blueprints over ghosts.Fixed labels could render outside of their defined area.Fixed a crash related to modded burner generator equipment in multiplayer.Fixed a crash when loading a map file fails.Fixed a crash when exiting the game while it's saving.Fixed a crash when explosion entities where created during migration scripts.Fixed a crash related to the ending screen data in multiplayer.Fixed a crash when researching logistic request slots.Fixed a crash related to changing the stack size of items when removing mods.Fixed crashes related to Lua stack overflows.Fixed a crash when failing to download a map in multiplayer. ![]() Fixed generator effectivity being applied twice when below 100%.Fixed wrong scale of icons with non-standard icon_size in alt-mode.Fixed the help locale for the /toggle-rockets-sent-gui freeplay command.Fixed crash when vehicle with personal roboport was destroyed because of impact damage from its own movement.Fixed belts would stop animating after really long time.Fixed that buffer chests could get items sent to them they weren't requesting.Fixed that heavily modded saves with large amounts of tile types couldn't be loaded without the mods.Fixed that "Expected resources" didn't always match what you actually got.Fixed a crash when using the Lua GUI element type "entity-preview".Fixed removal of tracked silo script items.Fixed item creeping forward on belt sometimes.Fixed choose-elem-button locking not persisting across saves.Fixed incorrect behaviour when a text box line wraps.Fixed crash when rendering turret range visualization in camera widget.Fixed several belt compression problems.Added partial IME support for typing Chinese, Japanese and Korean text on Windows.If it succeeds the alpha will be released in March 2013.Ĭheck our website for trailer, screenshots, demo download and more information in general. The game is at the moment raising funds for further development. ![]() Public demo is available at (win, osx, ubuntu linux). The ultimate goal of course is to have self replicating factories:) You also have little logistic robots that transport things among designated containers. There are simple means of "programming" the robotic arms that move things around. All the stuff is travelling on transport belts. There are machines crafting other machines. You can create huge almost self sufficient factories. We drew a lot of inspiration from Transport Tycoon-like games, Civilization and Minecraft. You will be mining resources, automating production, managing energy sources, designing the flow of items in your factory, researching technologies and defending from hostile creatures. You will be in charge of a character that is building a factory from scratch.
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